A new job

As of Monday 2nd of May 2016 I have started working for the company Curve Fever!
Running a company on your own is very, very hard so I decided to get some more experience by taking on the job at this company.

I will keep the website up for personal projects, but will not continue the buisness part of The Last Beaver (for as far there was any).
This due to my contract with Curve Fever as well as a the lack of time from my side.

Working on a new tool

pixelcubeThe past week or so I’ve been working on a new tool called PixelCubes.
It allows me to create 3d models build up from cubes (basicly a voxel editor).

I’ve made it so I can use it when making the next game, but also as an exercise/learning process.
As could be seen in the previous post the game is about pumps and gathering resources.
More info on the game-design will follow in a upcoming post after I’m done creating the tool.

The art-style will be a pixelated with a (probably) fixed topdown or isometric view.
Although don’t pin me on this since things might change when I see things in-action.

Adjusting direction

The first two months have been rough as a start-up. My plans to be able to create small games – one each 1-2 weeks – have proven to be too optimistic. It takes a lot of time to build a propper product and release it when there are other things to work on as well (website, buisness related stuff). Therefor I am going to change the direction a bit in terms of how I want to approach the next projects I’ll work on.

The time I’m going to give myself for each project will increase. I think a more managable time would be 1 month per game. This includes all the phases from concept to release on various platforms.

My aim with making the next few games is to learn new things (such as Facebook integration, multiplayer, etc). Each learning needs propper attention so I’ll only have one new thing for every project.

A good thing is that the website is up and running to my likings which allows me to create web-content with more ease, thus saving me time.

My first post

Here we are at the brink of 2016. I just started my very first company and am writing my first post. It's still a bit weird writing this and I probably need some time to find the correct tone. But I'll get used to it eventually when I do this more often. I try to keep it informal since it makes for easy writing and allows me to be more open with you.

The website still is a work in progress and probably will be for some time. Though I believe in the power of iteration, meaning that it will only become better the longer I work on it. During the first weeks I'll be fully focusing on the website and making plans for the future. Questions such as "Where do I want to go with the company" and "How am I going to achief this" will be answered internally the coming week.